Major Update to Demonbreakers


After a few playtesting sessions, I have launched my first major update to Demonbreakers. Nothing went untouched in this update:

  • Game rules were streamlined, and some bugs were fixed
  • Several of the Demon/City prompts were rewritten to be more evocative
  • More options for earning tokens were added
  • Closing a Gate was made more difficult, dramatic, and tense

But the most impactful change in this update is the city and character creation. The whole process is much more fun and thematic now, leaning into key moments from the primary touchstones of Monty Python and Ghostbusters which inspired this game.

I want to thank the many of you who have downloaded the game and given feedback. The game is much better today because of you.

Also, I'd like to ask for your help reaching more people with the game. Please rate and comment on the game, to help boost its visibility. Also, there are some Newsletter copies left, so tell your friends to grab some while they are still available.

Finally, if you are a fan of these kinds of games, follow along as I design games, interview game designers, and explore the world of narrative games through play:

Podcast: https://anchor.fm/instadeath

Youtube: https://www.youtube.com/channel/UCwTrrTuIv-EcWMhvuEJSPzQ

Patreon: https://patreon.com/instadeath

Twitter: https://twitter.com/instadeathpod

Thanks,
Brian Hazzard

Files

Demonbreakers - A5.pdf 230 kB
Mar 28, 2022

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